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dc.contributor.authorMotola, Ronaldopt_BR
dc.contributor.authorJaques, Patricia Augustinpt_BR
dc.contributor.authorAxt, Margaretept_BR
dc.contributor.authorVicari, Rosa Mariapt_BR
dc.date.accessioned2013-06-19T01:43:53Zpt_BR
dc.date.issued2009pt_BR
dc.identifier.issn0104-6500pt_BR
dc.identifier.urihttp://hdl.handle.net/10183/72578pt_BR
dc.description.abstractThis article introduces an open-source module responsible for the presentation of verbal (speech) and corporal (animation) behaviors of animated pedagogical agents. This module can be inserted into any learning environment regardless of application domain and platform, being executable under different operating systems. It was implemented in Java as a reactive agent (named Body agent) that communicates with the agent’s Mind through a language known as FIPA-ACL. Therefore, it may be inserted into any intelligent learning environment that is also capable to communicate using FIPA-ACL. Persistence of information is ensured by XML files, increasing the agent’s portability. The agent also includes a mechanism for automatically updating new behaviors and characters once available in the server. A simulation environment was conceived to test the proposed agent.en
dc.format.mimetypeapplication/pdf
dc.language.isoengpt_BR
dc.relation.ispartofJournal of the Brazilian Computer Society. Porto Alegre. Vol. 15, n. 4 (Dec. 2009), p. 3-13pt_BR
dc.rightsOpen Accessen
dc.subjectInteligência artificialpt_BR
dc.subjectAnimated pedagogical agentsen
dc.subjectAmbiente : Aprendizagempt_BR
dc.subjectEmotionsen
dc.subjectAffective computingen
dc.subjectLifelike agentsen
dc.titleArchitecture for animation of affective behaviors in pedagogical agentspt_BR
dc.typeArtigo de periódicopt_BR
dc.identifier.nrb000733646pt_BR
dc.type.originNacionalpt_BR


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