Applying creative process techniques in educational environment : biomimetics, morphological matrix and prototyping
Visualizar/abrir
Data
2026Autor
Tipo
Assunto
Abstract
The aim of this article is to demonstrate creative process tools through Bionics, Morphological Matrix, and Prototyping techniques, using them in an educational environment within design methodologies with collaborative mini-stages for design activities and their processes, integrating them with traditional and three-dimensional (3D) modeling. A literature review is presented as well, with a description of the techniques, the application process, and the context applied within the design domain ...
The aim of this article is to demonstrate creative process tools through Bionics, Morphological Matrix, and Prototyping techniques, using them in an educational environment within design methodologies with collaborative mini-stages for design activities and their processes, integrating them with traditional and three-dimensional (3D) modeling. A literature review is presented as well, with a description of the techniques, the application process, and the context applied within the design domain. As a result, the information that can be obtained after practical application in the Creative Processes in Design postgraduate course is presented. The hypothesis is that the suitability of idealized products or objects is something for the classroom, it can become straightforward yet meaningful in visualization, stimulated by the creative process. The conclusions of the didactic experience analysis applying the tools in a learning environment are presented. It was observed that an idea can become tangible and shape the product through Prototyping such as: lighting, carpet, and modular tables, through visual exploration and the application of tools like the Morphological Matrix and Bionics. These techniques, focused on questions, also serve as a means of communication with other parties involved, including testers, clients, or the designer themselves. It also enables the introduction of 3D technology through the use of a 3D pen. ...
Contido em
Nichetti, Claudia Adriana Oliboni et al. (org.). Design, culture and innovation : perspectives, experiences and connections – volume five. Porto Alegre : Marcavisual, 2026. p. 156-185
Coleções
-
Livros e Capítulos de Livros (7307)Ciências Sociais Aplicadas (1440)
Este item está licenciado na Creative Commons License


