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dc.contributor.authorSpritzer, Daniel Tornaimpt_BR
dc.contributor.authorMachado, Wagner de Larapt_BR
dc.contributor.authorYates, Marina Balempt_BR
dc.contributor.authorKirály, Orsolyapt_BR
dc.contributor.authorDemetrovics, Zsoltpt_BR
dc.contributor.authorBillieux, Joëlpt_BR
dc.contributor.authorKing, Daniel Lukept_BR
dc.contributor.authorCzeremska, Katarzyna Kaliszewskapt_BR
dc.contributor.authorLaconi, Stéphaniept_BR
dc.contributor.authorPassos, Ives Cavalcantept_BR
dc.contributor.authorHauck, Simonept_BR
dc.date.accessioned2025-08-06T06:57:35Zpt_BR
dc.date.issued2024pt_BR
dc.identifier.issn2238-0019pt_BR
dc.identifier.urihttp://hdl.handle.net/10183/294756pt_BR
dc.description.abstractObjective: Despite growing recognition of gaming disorder as a mental disorder, there is still debate about how best to screen for it. This is especially relevant in countries where prevalence studies that could support evidence-based policymaking have not yet been conducted. This study aims to evaluate the psychometric properties of the Brazilian Portuguese version of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and to explore its association with functional impairment. Methods: An online convenience sample of 805 Brazilian adults who reported playing games completed the adapted version of the IGDT-10 and the World Health Organization Disability Assessment Schedule 2.0 (WHODAS 2.0), as well as the Problematic Internet Use Questionnaire (PIUQ), the Center for Epidemiologic Studies-Depression Scale (CES-D), the Rosenberg Self-Esteem Scale (RSES), and a socio-demographic questionnaire. Results: The Brazilian Portuguese version of the IGDT-10 demonstrated a unidimensional structure in both confirmatory and exploratory factor analyses with satisfactory internal consistency and adequate temporal stability. Participants who scored five or more on the IGDT-10 presented higher levels of functional impairment compared to those who scored positive for four symptoms or fewer. The difference between the two groups was statistically significant with a moderate effect size. Network analysis showed a direct connection between IGDT-10 scores and functional impairment and identified "negative consequences" as the most relevant item connecting these variables. Conclusion: The IGDT-10 is a brief, easy-to-understand, valid, and reliable instrument, proving to be a suitable candidate for screening gaming disorder in future epidemiological studies.en
dc.format.mimetypeapplication/pdfpt_BR
dc.language.isoengpt_BR
dc.relation.ispartofTrends in psychiatry and psychotherapy. Porto Alegre,. Vol. 46 (2024), e20230622, 11 p.pt_BR
dc.rightsOpen Accessen
dc.subjectTranstorno de adição à internetpt_BR
dc.subjectGaming disorderen
dc.subjectImpairmenten
dc.subjectFuncionamento psicossocialpt_BR
dc.subjectDisabilityen
dc.subjectPsicometriapt_BR
dc.subjectPsychometricsen
dc.subjectAnálise de rede socialpt_BR
dc.subjectBrasilpt_BR
dc.subjectNetwork analysisen
dc.subjectBrazilen
dc.titleValidation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and its association with functional impairment in Brazilian gamerspt_BR
dc.typeArtigo de periódicopt_BR
dc.identifier.nrb001240521pt_BR
dc.type.originNacionalpt_BR


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