Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and its association with functional impairment in Brazilian gamers
| dc.contributor.author | Spritzer, Daniel Tornaim | pt_BR |
| dc.contributor.author | Machado, Wagner de Lara | pt_BR |
| dc.contributor.author | Yates, Marina Balem | pt_BR |
| dc.contributor.author | Király, Orsolya | pt_BR |
| dc.contributor.author | Demetrovics, Zsolt | pt_BR |
| dc.contributor.author | Billieux, Joël | pt_BR |
| dc.contributor.author | King, Daniel Luke | pt_BR |
| dc.contributor.author | Czeremska, Katarzyna Kaliszewska | pt_BR |
| dc.contributor.author | Laconi, Stéphanie | pt_BR |
| dc.contributor.author | Passos, Ives Cavalcante | pt_BR |
| dc.contributor.author | Hauck, Simone | pt_BR |
| dc.date.accessioned | 2025-08-06T06:57:35Z | pt_BR |
| dc.date.issued | 2024 | pt_BR |
| dc.identifier.issn | 2238-0019 | pt_BR |
| dc.identifier.uri | http://hdl.handle.net/10183/294756 | pt_BR |
| dc.description.abstract | Objective: Despite growing recognition of gaming disorder as a mental disorder, there is still debate about how best to screen for it. This is especially relevant in countries where prevalence studies that could support evidence-based policymaking have not yet been conducted. This study aims to evaluate the psychometric properties of the Brazilian Portuguese version of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and to explore its association with functional impairment. Methods: An online convenience sample of 805 Brazilian adults who reported playing games completed the adapted version of the IGDT-10 and the World Health Organization Disability Assessment Schedule 2.0 (WHODAS 2.0), as well as the Problematic Internet Use Questionnaire (PIUQ), the Center for Epidemiologic Studies-Depression Scale (CES-D), the Rosenberg Self-Esteem Scale (RSES), and a socio-demographic questionnaire. Results: The Brazilian Portuguese version of the IGDT-10 demonstrated a unidimensional structure in both confirmatory and exploratory factor analyses with satisfactory internal consistency and adequate temporal stability. Participants who scored five or more on the IGDT-10 presented higher levels of functional impairment compared to those who scored positive for four symptoms or fewer. The difference between the two groups was statistically significant with a moderate effect size. Network analysis showed a direct connection between IGDT-10 scores and functional impairment and identified "negative consequences" as the most relevant item connecting these variables. Conclusion: The IGDT-10 is a brief, easy-to-understand, valid, and reliable instrument, proving to be a suitable candidate for screening gaming disorder in future epidemiological studies. | en |
| dc.format.mimetype | application/pdf | pt_BR |
| dc.language.iso | eng | pt_BR |
| dc.relation.ispartof | Trends in psychiatry and psychotherapy. Porto Alegre,. Vol. 46 (2024), e20230622, 11 p. | pt_BR |
| dc.rights | Open Access | en |
| dc.subject | Transtorno de adição à internet | pt_BR |
| dc.subject | Gaming disorder | en |
| dc.subject | Impairment | en |
| dc.subject | Funcionamento psicossocial | pt_BR |
| dc.subject | Disability | en |
| dc.subject | Psicometria | pt_BR |
| dc.subject | Psychometrics | en |
| dc.subject | Análise de rede social | pt_BR |
| dc.subject | Brasil | pt_BR |
| dc.subject | Network analysis | en |
| dc.subject | Brazil | en |
| dc.title | Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and its association with functional impairment in Brazilian gamers | pt_BR |
| dc.type | Artigo de periódico | pt_BR |
| dc.identifier.nrb | 001240521 | pt_BR |
| dc.type.origin | Nacional | pt_BR |
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