Now showing items 1-2 of 2

    • Generating variations of the board game risk through evolutionary game design 

      Bombardelli, Leonardo Boaventura (2022) [Work completion of graduation]
      Risk is a strategy board game with multiple variations published. In this work, we pro pose developing a pipeline capable of producing new Risk variants using evolutionary game design. This pipeline consists of an automated ...
    • Procedural generation of cave-like maps for 2D top-down games 

      Freitas, Vinicius Milani Rodrigues de (2021) [Work completion of graduation]
      Procedural Content Generation (PCG) has been extensively used in game design. With it, game content can be created automatically with limited or indirect user input. This application of PCG is important in lowering the ...