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dc.contributor.authorSpritzer, Daniel Tornaimpt_BR
dc.contributor.authorKessler, Felix Henrique Paimpt_BR
dc.date.accessioned2018-11-28T02:45:18Zpt_BR
dc.date.issued2018pt_BR
dc.identifier.issn2063-5303pt_BR
dc.identifier.urihttp://hdl.handle.net/10183/185130pt_BR
dc.description.abstractBrazil is the leading game market in South America and the second leading market in Latin America. Worldwide, Brazil ranks fourth in number of gamers, with nearly 66.3 million gamers. In the last years, there has been a significant and progressive concern about the negative consequences of video gaming overuse, but no population-based study has estimated the prevalence of problematic gaming in Brazil. There is also no public policy aimed at reducing risk and harm of problematic gaming. Drawing a parallel between gaming and alcohol policies, we discuss some alternatives to address this challenging situation.en
dc.format.mimetypeapplication/pdfpt_BR
dc.language.isoengpt_BR
dc.relation.ispartofJournal of behavioral addictions [recurso eletrônico]. Budapest. vol. 3, no. 3 (Sept. 2018), p. 518-521.pt_BR
dc.rightsOpen Accessen
dc.subjectBrazilen
dc.subjectMedicina do víciopt_BR
dc.subjectJogos de vídeopt_BR
dc.subjectProblematic gamingen
dc.subjectPublic policiesen
dc.subjectPreventionen
dc.titlePlaying the wrong game again? Policy responses to problematic video gaming in Brazil : commentary on Policy responses to problematic video game use : a systematic review of current measures and future possibilities (Király et al., 2018)pt_BR
dc.typeArtigo de periódicopt_BR
dc.identifier.nrb001081874pt_BR
dc.type.originEstrangeiropt_BR


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