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dc.contributor.authorBorba, Eduardo Zillespt_BR
dc.date.accessioned2024-07-09T06:27:37Zpt_BR
dc.date.issued2024pt_BR
dc.identifier.urihttp://hdl.handle.net/10183/276111pt_BR
dc.description.abstractThis work presents a mapping of audiovisual, interactive and plot engagement in brand’s experiences in Virtual Reality (VR). It seeks to articulate and to raise questions about brand communication, immersive environments and user imaginary. The work starts with a theoretical approach, in order to present fundamental characteristics of VR as a medium. In a second moment, an exploratory and qualitative methodology is applied to a sample of ten advertising pieces from different brands. In short, results point to directions for the creation and/or analysis of advertising on immersive media.en
dc.format.mimetypeapplication/pdfpt_BR
dc.language.isoengpt_BR
dc.relation.ispartofDigital Media [recurso eletrônico]. DOI: 10.5281/zenodo.10407647. Faro, Portugal: CIAC Edições, 2024. p. 77-94pt_BR
dc.rightsOpen Accessen
dc.subjectVirtual realityen
dc.subjectComunicaçãopt_BR
dc.subjectAdvertisingen
dc.subjectMetaverseen
dc.subjectBrand communicationen
dc.subjectImmersionen
dc.titleInside the advertising : brand communication in virtual realitypt_BR
dc.typeCapítulo de livropt_BR
dc.identifier.nrb001205639pt_BR


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