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dc.contributor.authorNedel, Luciana Porcherpt_BR
dc.date.accessioned2023-03-22T03:23:34Zpt_BR
dc.date.issued1998pt_BR
dc.identifier.issn0103-4308pt_BR
dc.identifier.urihttp://hdl.handle.net/10183/256099pt_BR
dc.description.abstractThis work describes a model for the simulation of objects in 3D space. A rectangular mesh is used as the geometric model; each point in the mesh is considered as a particle, when applying the physical mode!. The physical model is based on direct dynamics and uses Hooke springs for simulating elasticity, curvature and torsion. The model also considers external forces, collision with objects, and user-defined constraints.en
dc.format.mimetypeapplication/pdfpt_BR
dc.language.isoporpt_BR
dc.relation.ispartofRevista de Informatica Teorica e Aplicada. Porto Alegre. Vol. 5, n. 2 (dez. 1998), p. 23-33pt_BR
dc.rightsOpen Accessen
dc.subjectComputação gráficapt_BR
dc.subjectAnimacao : Computacao graficapt_BR
dc.subjectDinâmicapt_BR
dc.titleSimulação de objetos deformáveis baseada na análise dinâmicapt_BR
dc.typeArtigo de periódicopt_BR
dc.identifier.nrb000101509pt_BR
dc.type.originNacionalpt_BR


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