Use of virtual reality and augmented reality in learning objects : a case study for technical drawing teaching
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Data
2019Tipo
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Abstract
Educational resources are being used by teachers to facilitate the way students learn content. Information and Communication Technologies provide greater opportunities for making learning more effective, given that visualization and interaction assist students in effectively mastering materials. However, technologies such as Virtual Reality (VR) and Augmented Reality (AR) are difficult to be implemented by teachers with minor computer experience. Thus, this paper presents a method for the gener ...
Educational resources are being used by teachers to facilitate the way students learn content. Information and Communication Technologies provide greater opportunities for making learning more effective, given that visualization and interaction assist students in effectively mastering materials. However, technologies such as Virtual Reality (VR) and Augmented Reality (AR) are difficult to be implemented by teachers with minor computer experience. Thus, this paper presents a method for the generation of Learning Objects (LO) with the use of VR, AR and open source software for Internet applications. A case study was carried out with an application development for discipline of Technical Drawing. As a result, in addition to a LO, a flowchart for the implementation of VR and AR projects was developed. The feasibility of execution highlights the possibility of extending the proposed LO and the flowchart to other topics of Technical Drawing as well as to other disciplines. ...
Contido em
International journal of education and research [recurso eletrônico]. [S. l.]. Vol. 7, n. 1 (jan. 2019), p. 21-32
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Estrangeiro
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