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dc.contributor.authorSilva, Roberto dapt_BR
dc.date.accessioned2013-07-11T02:22:25Zpt_BR
dc.date.issued2008pt_BR
dc.identifier.issn0103-9733pt_BR
dc.identifier.urihttp://hdl.handle.net/10183/75805pt_BR
dc.description.abstractThis communication proposes new alternatives to study the pro-social behavior in artificial society of players in the context of public good game via Monte Carlo simulations. Here, the pro-social aspect is governed by a binary variable called motivation that incites the player to invest in the public good. This variable is updated according to the benefit achieved by the player, which is quantified by a return function. In this manuscript we propose a new return function in comparison with other one explored by the same author in previous contributions. We analyze the game considering different networks studying noise effects on the density of motivation. Estimates of pro-sociability survival probability were obtained as function of randomness (p) in small world networks. We also introduced a new dynamics based on Gibbs Sampling for which the motivation of a player (now a q−state variable) is chosen according to the return of its neighbors, discarding the negative returns.en
dc.format.mimetypeapplication/pdf
dc.language.isoengpt_BR
dc.relation.ispartofBrazilian journal of physics. São Paulo. Vol. 38, no. 1 (Mar.2008), p. 74-80pt_BR
dc.rightsOpen Accessen
dc.subjectInteligência artificialpt_BR
dc.subjectPublic good gameen
dc.subjectJogos : Estrategiapt_BR
dc.subjectMonte Carlo simulationsen
dc.subjectArtificial societiesen
dc.titleThe public good game on graphics : can the pro-socila behavior persist?pt_BR
dc.typeArtigo de periódicopt_BR
dc.identifier.nrb000684847pt_BR
dc.type.originNacionalpt_BR


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