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dc.contributor.authorFerreira, Felipe de M.pt_BR
dc.contributor.authorBambini, Beatriz B.pt_BR
dc.contributor.authorTonsig, Gabriela K.pt_BR
dc.contributor.authorFonseca, Laíspt_BR
dc.contributor.authorPicon, Felipe Almeidapt_BR
dc.contributor.authorSalum Junior, Giovanni Abrahãopt_BR
dc.contributor.authorJackowski, Andrea Parolinpt_BR
dc.contributor.authorMiguel, Eurípedes Constantinopt_BR
dc.contributor.authorRohde, Luis Augusto Paimpt_BR
dc.contributor.authorBressan, Rodrigo Affonsecapt_BR
dc.contributor.authorGadelha, Arypt_BR
dc.date.accessioned2022-08-21T04:38:08Zpt_BR
dc.date.issued2021pt_BR
dc.identifier.issn1516-4446pt_BR
dc.identifier.urihttp://hdl.handle.net/10183/247654pt_BR
dc.description.abstractObjective: To determine whether psychiatric and gaming pattern variables are associated with gaming disorder in a school-based sample. Methods: We analyzed data from the Brazilian High-Risk Cohort for Psychiatric Disorders, a community sample aged 10 to 18, using questionnaires on gaming use patterns. We applied the Gaming Addiction Scale to diagnose gaming disorder and the Development and Well-Being Behavior Assessment for other diagnoses. Results: Out of 407 subjects, 83 (20.4%) fulfilled the criteria for gaming disorder. More role-playing game players were diagnosed with gaming disorder that any other genre. Gaming disorder rates increased proportionally to the number of genres played. Playing online, being diagnosed with a mental disorder, and more hours of non-stop gaming were associated with higher rates of gaming disorder. When all variables (including age and gender) were considered in a logistic regression model, the number of genres played, the number of non-stop hours, the proportion of online games, and having a diagnosed mental disorder emerged as significant predictors of gaming disorder. Conclusion: Each variable seems to add further risk of gaming disorder among children and adolescents. Monitoring the length of gaming sessions, the number and type of genres played, time spent gaming online, and behavior changes may help parents or guardians identify unhealthy patterns of gaming behavior.en
dc.format.mimetypeapplication/pdfpt_BR
dc.language.isoengpt_BR
dc.relation.ispartofRevista brasileira de psiquiatria (1999) = Brazilian journal of psychiatry. São Paulo. Vol. 43, no. 3 (May/June 2021), p. 289-292.pt_BR
dc.rightsOpen Accessen
dc.subjectPrognósticopt_BR
dc.subjectGaming disorderen
dc.subjectTranstornos mentaispt_BR
dc.subjectGame genresen
dc.subjectOnline gamesen
dc.subjectJogos de vídeopt_BR
dc.subjectCriançapt_BR
dc.subjectPredictorsen
dc.subjectGaming sessionen
dc.subjectAdolescentept_BR
dc.subjectMental disordersen
dc.titlePredictors of gaming disorder in children and adolescents : a school-based studypt_BR
dc.typeArtigo de periódicopt_BR
dc.identifier.nrb001147830pt_BR
dc.type.originNacionalpt_BR


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