Le morte d'Arthuras literary remediation process to RPG game
dc.contributor.author | Martinez, Lis Yana de Lima | pt_BR |
dc.contributor.author | Moraes, Vinícius de | pt_BR |
dc.contributor.author | Maggio, Sandra Sirangelo | pt_BR |
dc.date.accessioned | 2021-05-18T04:37:52Z | pt_BR |
dc.date.issued | 2021 | pt_BR |
dc.identifier.issn | 2582-3574 | pt_BR |
dc.identifier.uri | http://hdl.handle.net/10183/221229 | pt_BR |
dc.description.abstract | This article presents a proposal for the elaboration of an RPG game with board support based on the remediation of literary narratives and which is thought both for use in the classroom, as a didactic tool, but understood essentially as a playful activity. For that, we first start an observation about the act of playing and what it means in society and in linguistic terms. Subsequently, we are concerned with defining what a game is so that we can effectively present the proposal. To better exemplify it, we present as an example the remediation of Arthurian legends from Le Morte d’Arthur, by Thomas Malory, a project that we have previously tested. The discussion about the behaviour of games then runs through authors such as Johan Huizinga (1980) and Jesper Juul (2005). | en |
dc.format.mimetype | application/pdf | pt_BR |
dc.language.iso | eng | pt_BR |
dc.relation.ispartof | Smart Moves Journal IJELLH. Bhopal, India. Vol. 9, n. 1 (Jan. 2021), p. 1-17 | pt_BR |
dc.rights | Open Access | en |
dc.subject | Games | en |
dc.subject | Material didático | pt_BR |
dc.subject | Jogo | pt_BR |
dc.subject | RPG | en |
dc.subject | Didactic proposal | en |
dc.subject | Narrativa literária | pt_BR |
dc.subject | Literary narratives | en |
dc.title | Le morte d'Arthuras literary remediation process to RPG game | pt_BR |
dc.type | Artigo de periódico | pt_BR |
dc.identifier.nrb | 001125318 | pt_BR |
dc.type.origin | Estrangeiro | pt_BR |
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